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Text File  |  2001-02-11  |  2.7 KB  |  90 lines

  1. QQRKSRC1
  2. {
  3.   // QuArK data add-on, made by decker@planetquake.com
  4.   //
  5.   // http://www.planetquake.com/futurewar
  6.  
  7. //$Header: /cvsroot/quark/runtime/addons/Quake_2/FutureWarsq2.qrk,v 1.1 2001/02/11 11:08:40 decker_dk Exp $
  8. // ----------- REVISION HISTORY ------------
  9. //$Log: FutureWarsq2.qrk,v $
  10. //Revision 1.1  2001/02/11 11:08:40  decker_dk
  11. //Moved from addons directory
  12. //
  13.  
  14.   Description = "Future Wars - Quake 2"
  15.  
  16.   FW Entities.qtx =
  17.   {
  18.     ToolBox = "New map items..."
  19.     Root = "Future Wars Entities.qtxfolder"
  20.  
  21.     Future Wars Entities.qtxfolder =
  22.     {
  23.       // "<classname>:e" is point-entities
  24.       // "<classname>:b" is brush-entities
  25.  
  26.       Man.qtxfolder =
  27.       {
  28.         item_reactor_man:e          = { angle="360" origin="0 0 0" ;desc="Man's Reactor" }
  29.         item_computer_man:e         = { angle="360" origin="0 0 0" ;desc="Man's Computer Terminal" }
  30.         item_cube_man:e             = { angle="360" origin="0 0 0" ;desc="Man's Power Cube" }
  31.         info_player_team_man:e      = { angle="360" origin="0 0 0" ;desc="Human spawnpoint for teamplay" }
  32.       }
  33.       Machine.qtxfolder =
  34.       {
  35.         item_reactor_machine:e      = { angle="360" origin="0 0 0" ;desc="Machine's Reactor" }
  36.         item_hub_machine:e          = { angle="360" origin="0 0 0" ;desc="Machine's Network Hub" }
  37.         item_ai_chip_machine:e      = { angle="360" origin="0 0 0" ;desc="Machine's AI Chip" }
  38.         info_player_team_machine:e  = { angle="360" origin="0 0 0" ;desc="Machine spawnpoint for teamplay" }
  39.       }
  40.     }
  41.   }
  42.  
  43.   Entity forms.qctx =
  44.   {
  45.     // Default bounding-box for all FW-entities...
  46.     t_fw_bbox:incl = { bbox = '-16 -16 -24 16 16 32' }
  47.  
  48.     item_reactor_man:form = {
  49.       t_fw_bbox = !
  50.       mdl = "models/items/mega_h/tris.md2"
  51. //unknown      mdlskin = ""
  52.     }
  53.     item_computer_man:form = {
  54.       t_fw_bbox = !
  55.       mdl = "models/items/keys/target/tris.md2"
  56. //unknown      mdlskin = ""
  57.     }
  58.     item_cube_man:form = {
  59.       t_fw_bbox = !
  60.       mdl = "models/items/keys/power/tris.md2"
  61. //unknown      mdlskin = ""
  62.     }
  63.     info_player_team_man:form = {
  64.       t_fw_bbox = !
  65.       mdl = "players/male/tris.md2"
  66.       mdlskin = "players/male/cipher.pcx"
  67.     }
  68.     item_reactor_machine:form = {
  69.       t_fw_bbox = !
  70.       mdl = "models/monsters/float/tris.md2"
  71. //unknown      mdlskin = ""
  72.     }
  73.     item_hub_machine:form = {
  74.       t_fw_bbox = !
  75.       mdl = "models/items/keys/target/tris.md2"
  76. //unknown      mdlskin = ""
  77.     }
  78.     item_ai_chip_machine:form = {
  79.       t_fw_bbox = !
  80.       mdl = "models/items/keys/red_key/tris.md2"
  81. //unknown      mdlskin = ""
  82.     }
  83.     info_player_team_machine:form = {
  84.       t_fw_bbox = !
  85.       mdl = "players/cyborg/tris.md2" // In lag of actual FW-Machine model
  86.       mdlskin = "players/cyborg/oni911.pcx"
  87.     }
  88.   }
  89. }
  90.